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You can record audio from a microphone or any device you can plug into the Line In port of a sound card. See either Adjust recording levels for standard sound cards or the documentation for a professional card.
Some sound cards record with a slight DC offset , in which direct current is introduced into the signal, causing the center of the waveform to be offset from the zero point the center line in the waveform display. DC offset can cause a click or pop at the beginning and end of a file. To measure DC offset, see Analyze amplitude.
After recording, you can edit takes to produce a polished final mix. For example, if you create multiple takes of a guitar solo, you can combine the best sections of each solo. See Trimming and extending clips. Or, you can use one version of the solo for a video soundtrack, and another version for an audio CD.
In the Multitrack Editor, you can record audio on multiple tracks by overdubbing. When you overdub tracks, you listen to previously recorded tracks and play along with them to create sophisticated, layered compositions. Each recording becomes a new audio clip on a track. The track meters display the input, helping you optimize levels.
To disable this default and display levels only while recording, deselect Enable Input Metering When Arming Tracks in the Multitrack preferences. Routing inputs through effects and sends requires significant processing. To reduce latency an audible delay that disrupts timing for performers, see Configure audio inputs and outputs. Though you can record into a specific range without punching in, punching in lets you hear audio immediately before and after a range; that audio provides vital context that helps you create natural transitions.
For important or difficult sections, you can punch in multiple takes, and then select or edit takes to create the best performance. Adobe Audition plays the audio preceding the selection, records during the selected range, and then resume playback. Enable one or more tracks for recording. See Record audio clips in the Multitrack Editor. This record mode allows you to record audio using the punch and roll technique with pre-roll, visual countdown, and Punch Again functionality.
When recording is done on this mode, playback runs for the specified pre-roll duration before the recording punches in at the desired point. The pre-roll duration can be configured on the Playback and Recording Preferences page. The pre-roll is set to 5 seconds by default. The Punch Again command stops active playback or recording and starts a Punch and Roll recording from the last punch in point.
You can configure this command using keyboard shortcuts. For video files, the countdown is displayed in the Video panel as an overlay, with a flash frame when recording begins.
Punch Again command stops active playback or recording and starts a Punch and Roll recording from the last punch in point. If you punch in multiple takes, Adobe Audition layers the takes over each other in the Editor panel. To choose between takes, do the following:. To mute the original clip for the duration of the punch-in range, adjust the volume envelope. See Automating clip settings.
Timed Record Mode can be used to schedule recording for a later time when you may not be available to manually start or end the recording process. To record, follow these steps:. Right click the Record button and select Timed Record Mode.
Position the playhead where you would like begin recording and press Record. The Timed Recording dialog appears. When Audition is armed and waiting to record, the Record button will blink a blue highlight.
During this period, it is not recommended to perform additional editing work. Attempting to open or switch to a different file will prompt a warning that a Timed Recording is scheduled as shown below. Audition will begin recording in whichever file is active in the Editor panel, so to avoid overwriting data, it is recommended to let Audition remain idle while waiting to record.
When the time limit for record is reached, Audition will stop recording. Note that the file is not automatically saved to disk. You can preview the content before exporting or saving. Input monitoring allows you to preview the incoming input from your recording device.
This needs to be done before starting the actual recording by either observing the level meters or listening to it. Click the [I] button on the track header controls or in the mixer to enable input monitoring. The [R] button arms the track for recording.
This affects the audio routing depending on your preferences. The track level meters reflect the audio coming from your input device and is routed to the track output. Adobe Audition offers two input monitoring modes that are activated when you arm a track for record. To enable input metering, follow these steps:. For more information about level meters, see Level meters overview.
While the transport is stopped, you can hear the audio input. For example, communicate with your speaker. After starting playback, the input is disregarded and you only hear the content of the track playing.
This helps you find the perfect punch-in point. You can then listen to the recorded audio. Legal Notices Online Privacy Policy. Buy now. User Guide Cancel. Record audio in the Waveform Editor. Set audio inputs. See Configure audio inputs and outputs. Do one of the following:. Create a file. At the bottom of the Editor panel, click the Record button to start and stop recording.
Correct DC offset. Record audio clips in the Multitrack Editor. To change the available inputs, choose Audio Hardware, and then click Settings. Click the Arm For Record button for the track. To hear hardware inputs routed through any track effects and sends, click the Monitor Input button.
At the bottom of the panel, click the Record button to start and stop recording. Punch into a selected range. In the Editor panel, drag the Time Selection tool in the appropriate track to select a time range for the clip. Select the correct track input. See Assign audio inputs and outputs to tracks. At the bottom of the Editor panel, click the Record button.
Punch in during playback. At the bottom of the Editor panel, click the Play button. When you reach an area where you want to begin recording, click the Record button. When you finish recording, click the button again. Punch and Roll. Position the playhead where you would like to punch in. To begin recording, press Record. Punch again.
Choose punch-in takes. With the Time Selection tool , select a range that snaps to the start and end of the punch-in takes. See Snap to clip endpoints. In the track, position the mouse over the clip header. The header displays the track name, followed by take number. Drag the topmost take to a different location typically the end of the session to avoid unwanted playback.
Play the session. If you prefer a take you previously moved, drag it back to the selected range. Timed Record Mode. Start Time: you can modify the time and date to begin recording. By default, the Start Time will be configured for 15 minutes from the time it was invoked.
You may choose to begin recording immediately by selecting Immediately.
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